The Reader as User
The four waves of HCI and the ideas of Stuart Hall before briefly discussing how video games might fit into the data visualizations conversation.
Lesson Table of Contents
Video
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Links
Written materials
Exercise
In this exercise, we will visualize the BART ridership dataset. For this activity, please visualize 4 variables.
Note that this project invites you to do geospatial visualization in that stations have latitudes and longitudes. However, it is not required. If you want to go this route, see the geospatial examples on the Sketchingpy examples page. To support you, please see this geojson which has the outline of the Bay Area: bayarea.geojson. If you do geospatial visualization, latitude counts for one variable and longitude counts for another. The geojson is under Public Domain.
Regardless, please use the BART 2024 ridership data I preprocessed for you or the upstream official dataset.Note that the Zulip community is not available to this MOOC. Please consider sharing your exercise via social media such as Bluesky with the tag #OpenDataVizSciCourse.
Reading
Next lecture
Works cited
This is the works cited from the lecture. Note that additional sources may be used in exercises and other supporting documentation.
- M. Hoekstra, “MacPaint,” Geek Technique, 2007. Available: https://www.geektechnique.org/blog/786/mac-paint.html
- "Reception Theory," Revision World. Available: https://revisionworld.com/a2-level-level-revision/media-studies-level-revision/reception-theory#google_vignette
- J. Tong, "Diagrammatic thinking and audience reading of COVID-19 data visualisations: A UK case study," Convergence, 2024. doi: 10.1177/13548565241309886.
- "Stuart Hall," Wikimedia Foundation, 2025. Available: https://en.wikipedia.org/wiki/Stuart_Hall_(cultural_theorist)
- E. Berger and A. Witherspoon, "How Covid shook the US: eight charts that capture the last two years," The Guardian, 2022. Available: https://www.theguardian.com/us-news/2022/mar/13/how-covid-shook-the-us-charts-graphs
- S. Harrison, P. Sengers, and D. Tatar, "The Three Paradigms of HCI," CHI 2007, 2007.
- "Understanding Projects," Asana. Available: https://help.asana.com/s/article/understanding-projects?language=en_US
- Schell, Jesse. The Art of Game Design: A Book of Lenses. CRC Press, Taylor & Francis Group, 2020.
- Wright, Will. “Spore, Birth of a Game.” TED, Ted Conferences, 2007, https://www.ted.com/talks/will_wright_spore_birth_of_a_game.
- S. Dale. "Back wooden 4-Panel Door Closed," Unsplash, 2018. Available: https://unsplash.com/photos/black-wooden-4-panel-door-closed-dJycgkec2p0
- L. Parren, "Pilot Driving Plane During Daytime," Unsplash, 2018. Available: https://unsplash.com/photos/pilot-driving-plane-during-daytime-S3xxiedz0hE
- F Bezies, "Installation MS-Windows 98," Flickr, 2013. Available: https://www.flickr.com/photos/fredbezies/9136730422/